The idea is that the piece behaves like a clingy socially awkward person. They are planted in the corner, just wanting to gab, afraid of mingling. When you try and leave the piece, it calls out with more force. It keeps trying to top itself until you stay. When you leave, it waits. Its quiet and deflated until a new person walks by. In an attempt to mask the many quick cuts, I will give the person a twitch that plays during the story. Even if the person stays to listen, the twitch will be incorporated. It is definitely activated every time the motion sensor detects someone walking away and then segways into the next part of the story with a LOUD first few seconds.
The motion sensor will be mounted in a red bowtie placed just under the T.V. at the top of the pedestol.
(please excuse video quality. It's only this bad here)
This is what it is doing when there is no on near it:
Here is a video sequence that is one possible interaction you could have with it:
Here is another:
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